download Digital PDF. Girl Genius is written by Professors Phil & Kaja Foglio of TPU, with drawings by Prof. P. Foglio. Volume One was inked by Brian Snoddy. Once the pieces are cut out, punch holes in the indicated spots. Put it all together in an arrangement of your own choosing. Metal brads Work great for this, as do. Click on the epreterkare.cf below to download the printable PDF file. Make sure to download the full-resolution image before you print, or you won't get a.
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I've made this printable pdf so that our first edition readers can Please visit our Web sites at epreterkare.cf and epreterkare.cf Girl Genius is a. Girl Genius was first published as a series of comic books starting in Book compilations of the series began in In , the comic went online, with. Girl Genius Volume One (B&W Edition) - Agatha Heterodyne and the Beetleburg Clank In a time when the Industrial Watermarked PDF.
She doesn't act old, and no one has had the nerve to tell her that she's a senior citizen. Without waiting for my reply, Maddie wrestled with a dragon in the back seat. It was about half my size and carved out of wood. I decided not to ask what the dragon was for. With Maddie, sometimes it's better not to know. Did a lot of kids sign your yearbook?
I'm more of what you might call "an independent. Tommy Loescher is the Chess Club president and had prided himself on never having lost a match, until I joined the club.
I wasn't sure what was so funny, but not wanting to appear rude, I laughed along with them. Then, wouldn't you know it, the bell rang before Tommy even had a chance to get out a pen. Sorry, Millicent. Maybe next year. Luckily, at that very moment Amy Drew crossed my path. Amy Drew is this year's valedictorian. I admire her immensely and she has never failed to return my "hellos" in the hallway. Here is what she wrote: Millie, stay cool! Love always, Amy D.
I spent my entire Honors English class analyzing Amy Drew's message. She could have been referring to the hot summer months Rancho Rosetta is famous for when she wrote "stay cool. Whatever her meaning, I am honored that Amy Drew signed my copy of the Rocketeer. I've already begun practicing my signature in anticipation of next year.
Maybe when I'm valedictorian my autograph will be more sought after. Despite his severe crew cut, he has a wild sense of humor.
Coach had written: Millicent, You are the pride of our Math Bowl team. Can't wait to have you back next year when we sweep at Nationals!
Coach Frank P. Why is 6 scared of 7? Because 7 - 8 - 9!!! Maddie laughed when I read her Coach's joke. Then she put her arm around me. I've planned lots of exciting adventures for Maddie and me. Now that summer is here, I've planned a lot of exciting adventures for Maddie and me.
Since Grandpa died earlier this year, my grandmother's been depressed. So to cheer her up I make sure I'm always around. She looked over the list, saying, "Humm," as she read each entry, sometimes changing her response to "Ahhh" and "Uh-huh. The highly peculiar charisma associated with Sparks and the madness place tends to inspire intense loyalty in some and hence Sparks also tend to acquire minions - who either enable or moderate their Sparks' natural Mad Science impulses.
The first trip into the madness place is the definitive point at which one may be called a Spark. Most Sparks break through in their teens or even much later and don't live very long past that. This event, called breakthrough is usually traumatic for the Spark and dangerous for bystanders, since breakthrough devices are notoriously destructive. However, if the breakthrough device does not kill its creator and everyone in the general vicinity, and the new Spark also survives the retribution of other survivors, he or she becomes part of the incessant power politics of the Gifted, usually as the pawn of an existing power who noticed the chaos, but sometimes especially with appropriate protection and mentoring they become players in their own right.
The Storm King and the Knights of Jove[ edit ] The "rightful" rulership of Europa is considered to belong to The Storm King - a title that so far has only belonged to one Andronicus Valois, years before the story. Valois brought about the Age of Enlightenment and created a unified Europa under him, as head of the "Shining Coalition of the West," to keep contained the terrifying raids of House Heterodyne.
For some time Andronicus was able to keep them contained to their fortress at Mechanicsburg and the court of the Storm King flourished in Paris. However, he supposedly fell in love with Euphrosynia Heterodyne, a rare Heterodyne daughter. In a series of uncertain events, this led to the fall of the coalition, the Empire and shortly after, Andronicus himself. However, the myth that Europa will only know peace with the union of The Storm King and the Heterodyne Princess is carefully tended to by the Knights of Jove - a group of noble houses descended from Andronicus's many illegitimate offspring who hope to fill this Storm King shaped narrative hole with one of their own.
The Long War and the Heterodyne Boys[ edit ] As science and technology became respected forces during the Age of Enlightenment, those who were able to wield it became the nuclei for new and sometimes fleeting series of empires.
The Long War was the period during which Sparks became the prevailing power in Europa and the current Great Houses were formed. Sparks began to seize power from the prior feudal warlords, minor offenses became inflamed, slights became major insults, and escalation of "my science is bigger than yours" led to the inevitable long list of local squabbles which segued into an actual War where everybody was fighting everybody else and vast amounts of land were laid waste.
The Long War came to a pause of two decades when the Heterodyne Boys took their places as heads of their House. The whitest white sheep of their feared clan, the brothers Bill and Barry were raised by their mother - a brave and noble woman who was forced into marrying their father on threat of harm to her family. Their self-declared mission was to clean up after the Long War, and with their powerful Sparks and the charisma that comes with that gift, they quelled the fighting and restored peace to much of the countryside.
Fighting alongside to restore peace were Punch and Judy - a duo of constructs made by the Boys, Klaus Wulfenbach - a powerful spark from a minor barony who was ostensibly their sidekick, and Lucrezia Mongfish - the repentant formerly evil nemesis and eventual wife of Bill.
The legend of the Heterodyne Boys grew to mythic proportions during their lifetime and within living memory - with books, plays, and travelling shows so popular as to be their own genre, and so common and so farfetched that Bill and Lucrezia's own daughter, Agatha, at first had trouble thinking of the characters in them as real people. The Other and Pax Transylvania[ edit ] The two decades of peace came to an abrupt end when the villain known only as the Other came out of nowhere, attacked and effectively destroyed Castle Heterodyne, kidnapped Lady Lucrezia Mongfish-Heterodyne, ravaged Europa, destroyed forty-three major Sparky houses, and harried the normal citizens with mind-controlling Slaver Wasps and the resulting shambling zombie-like Revenants.
During the attacks, accusations were thrown around at various candidates, only to see those on the list of candidates being targeted, until the moniker The Other fell into default use. According to reports, the Heterodyne Boys did everything they could to destroy wasp infestations and foil the Other.
While some people assume that the Heterodyne Boys won the war, all that can be said for certain is that one day, just as suddenly as it all started, the devastation stopped and the Heterodyne Boys disappeared.
Once the few remaining Great Houses' tattered genetic remnants crept out of hiding to find they were neither hunted nor restrained any more, they took up where their parents and grandparents had left off The Long War. Baron Klaus Wulfenbach returned from the unknown parts where he had spent the last few years of the peace to find Wulfenbach itself being rampaged over — the villagers massacred, the family manor in ruins.
Starting from there, he instituted the Pax Wulfenbachia also called the Pax Transylvania on the model of the Pax Romana; or the Baron's Peace — harsher, less forgiving and more heavy handed than the peace created by the Heterodynes' charisma, but peace nonetheless. The Baron's Peace is based on the simple principles of non-aggression between or against his client states.
Violation of this rule is met with swift and overwhelming force and the aggressor's lands and property are forfeit. Through the enforcement of this policy, Wulfenbach's empire has grown from his ancestral seat to encompass over half of Europa at the time of the start of the story. In exchange, the nobles and minor royalty rule their own domains in their own manner without interference - save basic humanitarian laws forbidding discrimination based on race, religion or manner of birth such as in an incidence of Mad Science - and become eligible to claim the benefits of imperially-sponsored roads, railroads, communication channels, educational institutions and other such public works.
University Towns and Castle Wulfenbach[ edit ] The large Wastelands created as a result of the Long War and the Other War are uninhabitable and dangerous to even travel in. Given the high importance of the Spark and science in the modern politics of Europa, places of learning are very much the centre of Europan high society and considered neutral spaces to be respected from all out Sparky warfare.
Under his rule, Klaus Wulfenbach requires his client states to send in their children to Castle Wulfenbach as hostages supposedly to ensure good behaviour. His school, which teaches the next generation of leaders not only the basics of ethics and administration but also to look upon each other as friends and Klaus as a kindly authority figure, has become the 'centre of the world' and 'the place to be' for pre-university nobility and sparks - ranging from year olds to the oldest students being in their early twenties.
Characters[ edit ] This section possibly contains original research. Agatha is a powerful Spark, especially talented at creating and repairing electrical and mechanical devices. Tarvek and Gil have[ when?
Agatha Heterodyne has an impressive heritage as she's believed to be the daughter of the heroic Bill Heterodyne and Lucrezia Mongfish , who is the Villain's Beautiful Daughter and evil Spark herself, but who was believed to have turned a new leaf and given up her wicked ways upon marrying Bill. Agatha has inherited both the legendary Heterodyne charismatic genius and the distinctive Mongfish voice. Due to this, she is pursued by many other Sparks. As a Spark of a major House currently without an empire of her own to protect her, she is a potential asset or enemy.
Baron Klaus Wulfenbach wishes to imprison her or kill her if necessary, knowing her to be a source of potential discord. Othar Tryggvassen at first wished to kill her as part of his crusade against the Spark, but once he realized that she was the Heterodyne heir, he decided he would prefer to ally with her.
When Agatha was five years old, her uncle Barry Heterodyne gave her a locket containing pictures of her parents, instructing her to never remove it. Less than a day after the locket was stolen by von Zinzer , and in the aftermath of Professor Beetle's accidental death at the hands of Gilgamesh Wulfenbach , Agatha seemingly "broke through" by building her first clank while sleepwalking "sleep-Sparking" , a quirk she continued to display for some time.
However, through an odd turn of events the Baron at first believed the clank to be the work of soldier and locket-thief von Zinzer , Agatha still ends up on the Baron's massive fortress airship , Castle Wulfenbach. Agatha escapes both Castle Wulfenbach and Othar Tryggvassen with her new liege, Krosp I , a talking cat construct, and eventually crash-lands in the Wastelands. After she rescues a traveling circus from a rogue clank, they take her in gratitude.
Master Payne's Circus of Adventure gains a new fortune-teller as Agatha learns more about this new wider world outside of the quiet walls of Beetleburg and T. Decks 3 and 4 are both in Update 9 Here are the first drafts of the four deck boxes: You need just one deck to play, and no other equipment, so this game is ultra-portable!
Look at those beautiful card backs! To Play: Players start by building a board with 12 facedown cards, as shown above. When your spin lines up matching colors, you "pop" the card with more symbols.
That piece has popped out of the machine, which activates it. Pick up the card, follow its instructions, and then put it into your Score Pile. These two cards have a row of blue symbols in common.
At the end of your turn, you replace every card you removed with cards from your hand. If you play your cards right, you can set up good moves for yourself and bad moves for your opponent. The goal is to accumulate a winning score which differs depending on the number of players.
Each of the four decks contains a different mix of characters and special effects. You can also combine your favorite cards from all four decks to create your own custom-made play experience. They are marked with a set symbol, to make them easy to sort out. Below is a short "How to Play" video featuring the prototype version. You can learn more about the game's history and rules in Update 3.
Whether you're an "all-in" Girl Genius fan, or just want to try out a clever new card game, we've got the perfect pledge level for you. You don't need to choose now; that happens in the pledge manager, which will open up a few weeks after the campaign ends. Four Decks: This level includes all four decks, along with our freebie package called the "Funvelope.
It includes a metal coin, embroidered patch, four promo cards, and an Agatha button. Player's Pack: This level also includes a 14" neoprene playmat, designed to keep your cards where they belong. You can read more about the playmat in Update 2.